The trainer will share them from 0 to 252 in each stat. EVs (Effort Values): The training of the Pokémon.They go from 0 to 31 individually in each stat. IVs (Individual Values): The ‘genes’ of the Pokémon.They might also have a neutral ability, those that have no effect on the Pokémon’s stat growth. Nature: The nature of a Pokémon will boost one stat* (x1,1) and reduce another (x0,9), exempting Health Points (HP).Egg moves: Specific moves that a Pokémon can inherit or learn by breeding alongside with other species from the same Egg Group*.Moves: Each Pokémon will be able to use 4 moves during the battle previously learn during the training.Abilities: At the same time, each species have access to one ability -from a few- which will provide the user an advantage.Most of the time they might even define different strategies on how to play the apparently same Pokémon Item: Each member can have just one item equipped this is, to give some help to every member in your party.Playing under the official rules, all of them will be auto scaled to level 50. First, we must clarify what kind of attributes compose every monster in Competitive Pokémon:
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